ListenToClicks = True
ThrowingMode = False
ThrowingSpeed = 20.000000
WhatToThrow = Petra1
PickingDistance = 2.500000
WorldCombineDistance = 2.500000
ActivateInventory = True
NightVisionActive = False
CharRun = False
CharCrawl = False
CharPosition = <0.590574, 1.120712, 1.481852>
CharCurrGround = <0.590574, -0.064288, 1.481852>
CharCurrState = 1
CharGroundNode = Collision_Asanser2
CharCapsuleHeightStanding = 1.050000
CharCapsuleHeightCrawling = 0.400000
CharCapsuleRadius = 0.160000
CharStandingHeight = 0.500000
CharFallingHeight = 1.000000
CharCameraPosition = <0.590574, 1.120712, 1.481852>
CharCameraRotation = 0.954733, <-0.091453, -0.281765, 0.026990>
CharCameraScaling = <1.000000, 1.000000, 1.000000>
CharRotation = <-11.992414, 0.190996>
CharHeading = -11.992414
CharKeyHeadingMode = False
WalkingSpeed = 4.000000
RunningSpeed = 6.000000
