﻿[DesmhFwtosRikas1]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = False
[Lift_GreenLight1]
P = <0.893600, 1.628000, 16.847401>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.893600, 1.628000, 16.847401>
AnSc = 0.000000
EPv3 = <0.893600, 1.628000, 16.847401, 1.000000>
EvMd = Clamp
FMt0 = <0.650774, 0.000000, 0.759272, 0.000000>
FMt2 = <-0.759272, 0.000000, 0.650774, 0.000000>
FMt3 = <12.914716, 0.033611, 5.838050, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.650774, 0.000000, 0.759272, 0.000000>
PFMt2 = <-0.759272, 0.000000, 0.650774, 0.000000>
PFMt3 = <12.914716, 0.033611, 5.838050, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SpeerNicks1]
P = <-103.790680, -25.593472, -15.822544>
R = 1.000000, <0.000000, -0.000872, 0.000000>
Vis = True
AnHd = 54.536758
AnMd = Forever
AnPv = <0.000000, -0.080000, 0.000000>
AnSc = 54.536758
EPv3 = <0.000000, -0.080000, 0.000000, 1.000000>
EvMd = Repeat
FMt0 = <0.999998, 0.000000, -0.001745, 0.000000>
FMt2 = <0.001745, 0.000000, 0.999998, 0.000000>
FMt3 = <-103.790680, -25.513472, -15.822544, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.999998, 0.000000, -0.001745, 0.000000>
PFMt2 = <0.001745, 0.000000, 0.999998, 0.000000>
PFMt3 = <-101.620041, -25.513472, -15.822544, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SpeerNicks2]
P = <-216.289032, 62.815231, -13.748994>
R = 1.000000, <0.000000, -0.000872, 0.000000>
Vis = True
AnHd = 54.536758
AnMd = Forever
AnPv = <0.000000, -0.080000, 0.000000>
AnSc = 54.536758
EPv3 = <0.000000, -0.080000, 0.000000, 1.000000>
EvMd = Repeat
FMt0 = <0.999998, 0.000000, -0.001745, 0.000000>
FMt2 = <0.001745, 0.000000, 0.999998, 0.000000>
FMt3 = <-216.289032, 62.895233, -13.748994, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.999998, 0.000000, -0.001745, 0.000000>
PFMt2 = <0.001745, 0.000000, 0.999998, 0.000000>
PFMt3 = <-214.381241, 62.895233, -13.748994, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SpeerNicks3]
P = <301.088409, -24.896753, -21.519953>
R = 0.012217, <0.000000, -0.999925, 0.000000>
Vis = True
AnHd = 54.536758
AnMd = Forever
AnPv = <0.000000, -0.080000, 0.000000>
AnSc = 54.536758
EPv3 = <0.000000, -0.080000, 0.000000, 1.000000>
EvMd = Repeat
FMt0 = <-0.999701, 0.000000, -0.024432, 0.000000>
FMt2 = <0.024432, 0.000000, -0.999701, 0.000000>
FMt3 = <301.088409, -24.816753, -21.519953, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <-0.999701, 0.000000, -0.024432, 0.000000>
PFMt2 = <0.024432, 0.000000, -0.999701, 0.000000>
PFMt3 = <297.652313, -24.816753, -21.519953, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SpeerNicks4]
P = <-173.220398, 19.610825, -170.167084>
R = 0.449319, <0.000000, -0.893371, 0.000000>
Vis = True
AnHd = 54.536758
AnMd = Forever
AnPv = <0.000000, -0.080000, 0.000000>
AnSc = 54.536758
EPv3 = <0.000000, -0.080000, 0.000000, 1.000000>
EvMd = Repeat
FMt0 = <-0.596224, 0.000000, -0.802818, 0.000000>
FMt2 = <0.802818, 0.000000, -0.596224, 0.000000>
FMt3 = <-173.220398, 19.690825, -170.167084, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <-0.596224, 0.000000, -0.802818, 0.000000>
PFMt2 = <0.802818, 0.000000, -0.596224, 0.000000>
PFMt3 = <-175.659317, 19.690624, -173.409424, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SpeerNicks5]
P = <-327.962769, 54.199490, -88.671295>
R = -0.000000, <0.000000, -1.000000, 0.000000>
Vis = True
AnHd = 54.536758
AnMd = Forever
AnPv = <0.000000, -0.080000, 0.000000>
AnSc = 54.536758
EPv3 = <0.000000, -0.080000, 0.000000, 1.000000>
EvMd = Repeat
FMt0 = <-1.000000, 0.000000, 0.000000, 0.000000>
FMt2 = <-0.000000, 0.000000, -1.000000, 0.000000>
FMt3 = <-327.962769, 54.279491, -88.671295, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <-1.000000, 0.000000, 0.000000, 0.000000>
PFMt2 = <-0.000000, 0.000000, -1.000000, 0.000000>
PFMt3 = <-330.056213, 54.279491, -88.671295, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
