﻿ListenToClicks = True
ThrowingMode = False
ThrowingSpeed = 20.000000
WhatToThrow = Petra1
PickingDistance = 2.500000
WorldCombineDistance = 2.500000
ActivateInventory = True
NightVisionActive = False
CharRun = False
CharCrawl = False
CharPosition = <0.686840, 1.119870, 1.261325>
CharCurrGround = <0.686840, -0.065130, 1.261325>
CharCurrState = 1
CharGroundNode = Collision_Asanser2
CharCapsuleHeightStanding = 1.050000
CharCapsuleHeightCrawling = 0.400000
CharCapsuleRadius = 0.160000
CharStandingHeight = 0.500000
CharFallingHeight = 1.000000
CharCameraPosition = <0.686840, 1.119869, 1.261325>
CharCameraRotation = -0.960323, <0.125059, 0.247193, -0.032191>
CharCameraScaling = <1.000000, 1.000000, 1.000000>
CharRotation = <-43.478424, 0.258996>
CharHeading = -43.478424
CharKeyHeadingMode = False
WalkingSpeed = 4.000000
RunningSpeed = 6.000000
