﻿ListenToClicks = True
ThrowingMode = False
ThrowingSpeed = 10.000000
WhatToThrow = 
PickingDistance = 2.500000
WorldCombineDistance = 2.500000
ActivateInventory = True
NightVisionActive = False
CharRun = False
CharCrawl = False
CharPosition = <0.000000, 1.235000, -46.799999>
CharCurrGround = <0.000000, 0.050000, -46.799999>
CharCurrState = 1
CharGroundNode = Collision_LimnoulaPavement
CharCapsuleHeightStanding = 1.050000
CharCapsuleHeightCrawling = 0.400000
CharCapsuleRadius = 0.160000
CharStandingHeight = 0.500000
CharFallingHeight = 1.000000
CharCameraPosition = <0.000000, 1.235000, -46.799999>
CharCameraRotation = 1.000000, <0.000000, 0.000000, 0.000000>
CharCameraScaling = <1.000000, 1.000000, 1.000000>
CharRotation = <0.000000, 0.000000>
CharHeading = 0.000000
CharKeyHeadingMode = False
WalkingSpeed = 4.000000
RunningSpeed = 6.000000
