﻿ListenToClicks = True
ThrowingMode = False
ThrowingSpeed = 10.000000
WhatToThrow = 
PickingDistance = 2.500000
WorldCombineDistance = 2.500000
ActivateInventory = True
NightVisionActive = False
CharRun = False
CharCrawl = False
CharPosition = <-0.040587, 1.848459, -35.254402>
CharCurrGround = <-0.040587, 0.663459, -35.254402>
CharCurrState = 1
CharGroundNode = Collision_LimnoulaPavement
CharCapsuleHeightStanding = 1.050000
CharCapsuleHeightCrawling = 0.400000
CharCapsuleRadius = 0.160000
CharStandingHeight = 0.500000
CharFallingHeight = 1.000000
CharCameraPosition = <-0.040587, 1.848459, -35.254402>
CharCameraRotation = 0.968530, <0.137475, 0.205428, 0.029159>
CharCameraScaling = <1.000000, 1.000000, 1.000000>
CharRotation = <-0.418011, -0.282000>
CharHeading = -0.418011
CharKeyHeadingMode = False
WalkingSpeed = 4.000000
RunningSpeed = 6.000000
