﻿[AristeroXeri2]
P = <0.165000, 1.400000, 0.055001>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <0.165000, 1.400000, 0.055000>
AnSc = 5.068024
EPv3 = <0.165000, 1.400000, 0.055000, 1.000000>
EvMd = Clamp
FMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
FMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
FMt3 = <23.691069, 0.305000, -3.253517, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
PFMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
PFMt3 = <23.691069, 0.305000, -3.253517, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[AsanserPortaA3]
P = <-0.001500, -0.050000, 3.263150>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-0.001500, -0.050000, 3.263150>
AnSc = 0.000000
EPv3 = <-0.001500, -0.050000, 3.263150, 1.000000>
EvMd = Mirror
SdFn = GameData/Sounds/DoorM.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[AsanserPortaAr1]
P = <-0.000502, -0.050000, -1.878249>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-0.000502, -0.050000, -1.878249>
AnSc = 0.000000
EPv3 = <-0.000502, -0.050000, -1.878249, 1.000000>
EvMd = Mirror
SdFn = GameData/Sounds/DoorM.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Belaki-31]
P = <1.329949, -230.645844, 3.506218>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <1.329949, -230.645798, 3.504992>
AnSc = 0.000000
EPv3 = <1.329949, -230.645798, 3.504992, 1.000000>
EvMd = Mirror
FMt3 = <0.000000, -0.000046, 0.001226, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000000, -0.000046, 0.001226, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[BelakiPenthouse1]
P = <-1.496479, 1.952592, 3.505620>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-1.496479, 1.952592, 3.504682>
AnSc = 0.000000
EPv3 = <-1.496479, 1.952592, 3.504682, 1.000000>
EvMd = Mirror
FMt3 = <0.000000, 0.000000, 0.000938, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000000, 0.000000, 0.000938, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Brysh11]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Water.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Brysh21]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Water.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Brysh31]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Water.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Brysh41]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Water.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[Brysh51]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Water.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Collision_ArgyriouSwma]
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 5.068024
EvMd = Reset
FMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
FMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
FMt3 = <23.691067, 0.305000, -3.253518, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
PFMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
PFMt3 = <23.691067, 0.305000, -3.253518, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = True
Mesh::Pick = True
[Collision_Trexalas11]
P = <0.863802, 0.001133, 25.029539>
Vis = True
AnHd = 0.180000
AnMd = SingleTurn
AnPv = <0.980000, 0.080000, 25.219999>
AnSc = 0.180000
EPv3 = <0.980000, 0.080000, 25.219999, 1.000000>
EvMd = Repeat
FMt0 = <0.912120, 0.000000, -0.409923, 0.000000>
FMt1 = <-0.007154, 0.999848, -0.015918, 0.000000>
FMt2 = <0.409861, 0.017452, 0.911981, 0.000000>
FMt3 = <-10.340639, -0.463698, 2.469129, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.912120, 0.000000, -0.409923, 0.000000>
PFMt1 = <-0.007154, 0.999848, -0.015918, 0.000000>
PFMt2 = <0.409861, 0.017452, 0.911981, 0.000000>
PFMt3 = <-10.340639, -0.463698, 2.469129, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = True
Mesh::Pick = True
[Collision_Trexalas12]
P = <0.863802, -0.015195, 24.405743>
Vis = True
AnHd = 0.360000
AnMd = SingleTurn
AnPv = <0.980000, 0.080000, 25.219999>
AnSc = 0.360000
EPv3 = <0.980000, 0.080000, 25.219999, 1.000000>
EvMd = Repeat
FMt0 = <0.912120, 0.000000, -0.409923, 0.000000>
FMt1 = <-0.007154, 0.999848, -0.015918, 0.000000>
FMt2 = <0.409861, 0.017452, 0.911981, 0.000000>
FMt3 = <-10.596192, -0.490911, 1.900498, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.912120, 0.000000, -0.409923, 0.000000>
PFMt1 = <-0.007154, 0.999848, -0.015918, 0.000000>
PFMt2 = <0.409861, 0.017452, 0.911981, 0.000000>
PFMt3 = <-10.596192, -0.490911, 1.900498, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = True
Mesh::Pick = True
[Collision_Trexalas15]
P = <0.863802, 0.001133, 25.029539>
Vis = True
AnHd = 0.180000
AnMd = SingleTurn
AnPv = <0.980000, 0.080000, 25.219999>
AnSc = 0.180000
EPv3 = <0.980000, 0.080000, 25.219999, 1.000000>
EvMd = Repeat
FMt0 = <0.776046, 0.000000, -0.630676, 0.000000>
FMt1 = <-0.011007, 0.999848, -0.013544, 0.000000>
FMt2 = <0.630580, 0.017452, 0.775928, 0.000000>
FMt3 = <-14.411338, -0.463698, 5.098662, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.776046, 0.000000, -0.630676, 0.000000>
PFMt1 = <-0.011007, 0.999848, -0.013544, 0.000000>
PFMt2 = <0.630580, 0.017452, 0.775928, 0.000000>
PFMt3 = <-14.411338, -0.463698, 5.098662, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = True
Mesh::Pick = True
[Collision_Trexalas16]
P = <0.863802, 0.001133, 25.029539>
Vis = True
AnHd = 0.180000
AnMd = SingleTurn
AnPv = <0.980000, 0.080000, 25.219999>
AnSc = 0.180000
EPv3 = <0.980000, 0.080000, 25.219999, 1.000000>
EvMd = Repeat
FMt0 = <0.487860, -0.000000, -0.872922, 0.000000>
FMt1 = <-0.015234, 0.999848, -0.008514, 0.000000>
FMt2 = <0.872789, 0.017452, 0.487786, 0.000000>
FMt3 = <-19.254553, -0.463698, 11.171430, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.487860, -0.000000, -0.872922, 0.000000>
PFMt1 = <-0.015234, 0.999848, -0.008514, 0.000000>
PFMt2 = <0.872789, 0.017452, 0.487786, 0.000000>
PFMt3 = <-19.254553, -0.463698, 11.171430, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = True
Mesh::Pick = True
[Collision_Trexalas17]
P = <0.863802, -0.015195, 24.405743>
Vis = True
AnHd = 0.360000
AnMd = SingleTurn
AnPv = <0.980000, 0.080000, 25.219999>
AnSc = 0.360000
EPv3 = <0.980000, 0.080000, 25.219999, 1.000000>
EvMd = Repeat
FMt0 = <0.776046, 0.000000, -0.630676, 0.000000>
FMt1 = <-0.011007, 0.999848, -0.013544, 0.000000>
FMt2 = <0.630580, 0.017452, 0.775928, 0.000000>
FMt3 = <-14.804511, -0.490911, 4.614862, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.776046, 0.000000, -0.630676, 0.000000>
PFMt1 = <-0.011007, 0.999848, -0.013544, 0.000000>
PFMt2 = <0.630580, 0.017452, 0.775928, 0.000000>
PFMt3 = <-14.804511, -0.490911, 4.614862, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = True
Mesh::Pick = True
[Collision_Trexalas18]
P = <0.863802, -0.015195, 24.405743>
Vis = True
AnHd = 0.360000
AnMd = SingleTurn
AnPv = <0.980000, 0.080000, 25.219999>
AnSc = 0.360000
EPv3 = <0.980000, 0.080000, 25.219999, 1.000000>
EvMd = Repeat
FMt0 = <0.487860, -0.000000, -0.872922, 0.000000>
FMt1 = <-0.015234, 0.999848, -0.008514, 0.000000>
FMt2 = <0.872789, 0.017452, 0.487786, 0.000000>
FMt3 = <-19.798748, -0.490911, 10.867290, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.487860, -0.000000, -0.872922, 0.000000>
PFMt1 = <-0.015234, 0.999848, -0.008514, 0.000000>
PFMt2 = <0.872789, 0.017452, 0.487786, 0.000000>
PFMt3 = <-19.798748, -0.490911, 10.867290, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = True
Mesh::Pick = True
[De3iXeri2]
P = <-0.140000, 1.395000, 0.060000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <-0.140000, 1.395000, 0.060000>
AnSc = 5.068024
EPv3 = <-0.140000, 1.395000, 0.060000, 1.000000>
EvMd = Clamp
FMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
FMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
FMt3 = <23.691067, 0.305000, -3.253518, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
PFMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
PFMt3 = <23.691067, 0.305000, -3.253518, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[DetronicsOlogramma1]
P = <-21.448000, 0.917000, -4.206000>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-21.448000, 0.917000, -4.206000>
AnSc = 0.000000
EPv3 = <-21.448000, 0.917000, -4.206000, 1.000000>
EvMd = Repeat
FMt3 = <-0.000002, 0.000000, 0.000000, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <-0.000002, 0.000000, 0.000000, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Kefali2]
P = <0.000000, 1.490000, 0.055000>
R = 0.998632, <-0.023757, -0.046560, 0.001108>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <0.000000, 1.490000, 0.055000>
AnSc = 5.068024
EPv3 = <0.000000, 1.490000, 0.055000, 1.000000>
EvMd = Repeat
FMt0 = <0.115997, -0.000000, -0.993250, 0.000000>
FMt1 = <0.047231, 0.998869, 0.005516, 0.000000>
FMt2 = <0.992126, -0.047552, 0.115866, 0.000000>
FMt3 = <23.619925, 0.309301, -3.256674, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.116299, -0.000000, -0.993214, 0.000000>
PFMt1 = <0.049223, 0.998771, 0.005764, 0.000000>
PFMt2 = <0.991994, -0.049560, 0.116156, 0.000000>
PFMt3 = <23.616962, 0.309557, -3.257059, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[KoympiToyaleta11]
P = <-3.364941, 0.342883, 15.613232>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-3.364941, 0.342883, 15.613230>
AnSc = 0.000000
EPv3 = <-3.364941, 0.342883, 15.613230, 1.000000>
EvMd = Clamp
FMt3 = <0.000000, 0.000000, 0.000002, 1.000000>
SdFn = GameData/Sounds/ToiletFlush.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000000, 0.000000, 0.000002, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[KoympiToyaleta21]
P = <3.453128, 0.313211, 15.629778>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <3.453128, 0.313211, 15.629780>
AnSc = 0.000000
EPv3 = <3.453128, 0.313211, 15.629780, 1.000000>
EvMd = Clamp
FMt3 = <0.000000, 0.000000, -0.000002, 1.000000>
SdFn = GameData/Sounds/ToiletFlush.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000000, 0.000000, -0.000002, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[KoympiToyaleta31]
P = <-4.306450, 0.309007, -25.423002>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-4.306450, 0.309007, -25.423000>
AnSc = 0.000000
EPv3 = <-4.306450, 0.309007, -25.423000, 1.000000>
EvMd = Clamp
FMt3 = <0.000000, 0.000000, -0.000002, 1.000000>
SdFn = GameData/Sounds/ToiletFlush.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000000, 0.000000, -0.000002, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[Krebbati3estrwto1]
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[Nero11]
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Nero21]
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Nero31]
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Nero41]
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Nero51]
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Ologrammata]
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 5.068024
EvMd = Reset
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
UseOM = False
WAnRun = True
[SkafosArgyrioy1]
P = <53.804173, -9.442041, -151.275742>
R = 0.733804, <0.000000, -0.679362, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <-11.554090, 0.000000, -1.046219>
AnSc = 5.068024
EPv3 = <-11.554090, 0.000000, -1.046219, 1.000000>
EvMd = Repeat
FMt0 = <0.076935, 0.000000, -0.997037, 0.000000>
FMt2 = <0.997037, 0.000000, 0.076935, 0.000000>
FMt3 = <55.736210, -9.442041, -162.715103, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.076617, 0.000000, -0.997061, 0.000000>
PFMt2 = <0.997061, 0.000000, 0.076617, 0.000000>
PFMt3 = <55.422356, -9.408833, -162.724701, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SkafosLewforeio1]
P = <-76.958893, 1.431076, 51.356171>
R = 0.856906, <0.000000, -0.515473, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <9.397430, 0.000000, -1.813427>
AnSc = 5.068024
EPv3 = <9.397430, 0.000000, -1.813427, 1.000000>
EvMd = Repeat
FMt0 = <0.468575, 0.000000, -0.883424, 0.000000>
FMt2 = <0.883424, 0.000000, 0.468575, 0.000000>
FMt3 = <-79.760269, 1.431076, 60.507809, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.469639, 0.000000, -0.882859, 0.000000>
PFMt2 = <0.882859, 0.000000, 0.469639, 0.000000>
PFMt3 = <-80.041100, 1.426414, 60.331223, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SkafosMikroPerastiko1]
P = <27.397415, -14.056157, -24.355030>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <-0.105736, -0.120000, -0.348740>
AnSc = 5.068024
EPv3 = <-0.105736, -0.120000, -0.348740, 1.000000>
EvMd = Repeat
FMt3 = <27.503151, -13.936157, -24.006290, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt3 = <27.557169, -14.583307, -24.064682, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SkafosRanias1]
P = <-151.644577, 3.503499, 134.033218>
R = 0.529736, <0.000000, -0.848162, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <-22.916140, 0.100000, -0.069748>
AnSc = 5.068024
EPv3 = <-22.916140, 0.100000, -0.069748, 1.000000>
EvMd = Repeat
FMt0 = <-0.438759, 0.000000, -0.898605, 0.000000>
FMt2 = <0.898605, 0.000000, -0.438759, 0.000000>
FMt3 = <-161.636566, 3.403499, 113.410065, 1.000000>
SdFn = GameData/Sounds/AirTraffic.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <-0.438713, 0.000000, -0.898627, 0.000000>
PFMt2 = <0.898627, 0.000000, -0.438713, 0.000000>
PFMt3 = <-161.830307, 3.389572, 113.524460, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Swma2]
P = <0.015000, 1.130000, 0.050000>
R = 0.997684, <0.000000, -0.068015, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <0.015000, 1.130000, 0.050000>
AnSc = 5.068024
EPv3 = <0.015000, 1.130000, 0.050000, 1.000000>
EvMd = Repeat
FMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
FMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
FMt3 = <23.691067, 0.305000, -3.253518, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.207911, 0.000000, -0.978148, 0.000000>
PFMt2 = <0.978148, 0.000000, 0.207911, 0.000000>
PFMt3 = <23.691067, 0.305000, -3.253518, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[Symbolo-31]
P = <0.000000, 3.084579, 3.553514>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 3.084579, 3.553514>
AnSc = 0.000000
EPv3 = <0.000000, 3.084579, 3.553514, 1.000000>
EvMd = Clamp
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Symbolo-32]
P = <0.000000, -229.596924, 3.562292>
S = <0.604000, 0.604000, 0.604000>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 3.079784, 3.562292>
AnSc = 0.000000
EPv3 = <0.000000, 3.079784, 3.562292, 1.000000>
EvMd = Clamp
FMt0 = <0.604000, 0.000000, 0.000000, 0.000000>
FMt1 = <0.000000, 0.604000, 0.000000, 0.000000>
FMt2 = <0.000000, 0.000000, 0.604000, 0.000000>
FMt3 = <0.000000, -231.457108, 1.410668, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt0 = <0.604000, 0.000000, 0.000000, 0.000000>
PFMt1 = <0.000000, 0.604000, 0.000000, 0.000000>
PFMt2 = <0.000000, 0.000000, 0.604000, 0.000000>
PFMt3 = <0.000000, -231.457108, 1.410668, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[SymboloLX1]
P = <0.000000, 3.095943, 3.557934>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 3.094461, 3.555716>
AnSc = 0.000000
EPv3 = <0.000000, 3.094461, 3.555716, 1.000000>
EvMd = Clamp
FMt3 = <0.000000, 0.001482, 0.002218, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000000, 0.001482, 0.002218, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaAntidrasthresCy3hs11]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Bubbles.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaAntidrasthresCy3hs21]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Invalid
SdFn = GameData/Sounds/Bubbles.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaAntidrasthresCy3hs31]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdFn = GameData/Sounds/Bubbles.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaAntidrasthresCy3hs41]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdFn = GameData/Sounds/Bubbles.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaDwmatioGennhtria1]
P = <21.452654, -232.149719, -5.154807>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <21.452650, -232.149704, -5.154807>
AnSc = 0.000000
EPv3 = <21.452650, -232.149704, -5.154807, 1.000000>
EvMd = Clamp
FMt3 = <0.000004, -0.000015, 0.000000, 1.000000>
SdFn = GameData/Sounds/Generator.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <0.000004, -0.000015, 0.000000, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaFterwth11]
P = <-30.459999, -228.720001, 0.244000>
R = -0.720266, <0.000000, -0.693698, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <-30.459999, -228.720001, 0.244000>
AnSc = 5.068024
EPv3 = <-30.459999, -228.720001, 0.244000, 1.000000>
EvMd = Repeat
FMt0 = <0.037566, 0.000000, 0.999294, 0.000000>
FMt2 = <-0.999294, 0.000000, 0.037566, 0.000000>
FMt3 = <-29.071926, 0.000000, 30.673332, 1.000000>
SdFn = GameData/Sounds/Fan.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.022098, 0.000000, 0.999756, 0.000000>
PFMt2 = <-0.999756, 0.000000, 0.022098, 0.000000>
PFMt3 = <-29.542946, 0.000000, 30.691166, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaFterwth21]
P = <-34.650002, -228.720001, 0.244000>
R = -0.720266, <0.000000, -0.693698, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <-34.650002, -228.720001, 0.244000>
AnSc = 5.068024
EPv3 = <-34.650002, -228.720001, 0.244000, 1.000000>
EvMd = Repeat
FMt0 = <0.037566, 0.000000, 0.999294, 0.000000>
FMt2 = <-0.999294, 0.000000, 0.037566, 0.000000>
FMt3 = <-33.104527, 0.000000, 34.860378, 1.000000>
SdFn = GameData/Sounds/Fan.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt0 = <0.022098, 0.000000, 0.999756, 0.000000>
PFMt2 = <-0.999756, 0.000000, 0.022098, 0.000000>
PFMt3 = <-33.640358, 0.000000, 34.880146, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaMhxanhKatacy3hs1]
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <0.000000, 0.000000, 0.000000>
AnSc = 0.000000
EvMd = Reset
SdFn = GameData/Sounds/MixaniPsi3is.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaMhxanhPortaA1]
P = <-42.557999, -231.888000, -5.458000>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-42.557999, -231.888000, -5.458000>
AnSc = 0.000000
EPv3 = <-42.557999, -231.888000, -5.458000, 1.000000>
EvMd = Mirror
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = False
[YpogeiaMhxanhPortaD1]
P = <-42.560001, -231.888000, -3.360000>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-42.560001, -231.888000, -3.360000>
AnSc = 0.000000
EPv3 = <-42.560001, -231.888000, -3.360000, 1.000000>
EvMd = Mirror
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = False
[YpogeiaOlogramaFeggari1]
P = <-32.772232, -230.984161, -8.851232>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-32.528580, -230.984207, -9.042274>
AnSc = 0.000000
EPv3 = <-32.528580, -230.984207, -9.042274, 1.000000>
EvMd = Repeat
FMt3 = <-0.243652, 0.000046, 0.191043, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <-0.243652, 0.000046, 0.191043, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaOlogramaGh1]
P = <-32.771999, -230.981995, -8.850000>
Vis = False
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-32.771999, -230.981995, -8.850000>
AnSc = 0.000000
EPv3 = <-32.771999, -230.981995, -8.850000, 1.000000>
EvMd = Repeat
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeiaPortaKryfh2]
P = <-13.046000, -232.649994, -5.520000>
Vis = True
AnHd = 0.000000
AnMd = SingleTurn
AnPv = <-13.046000, -232.649994, -5.520000>
AnSc = 0.000000
EPv3 = <-13.046000, -232.649994, -5.520000, 1.000000>
EvMd = Mirror
SdFn = GameData/Sounds/DoorM.wav
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[Ypogeia_Pi3idaPlaisio1]
P = <24.109684, -231.860046, -4.759954>
Vis = True
AnHd = 0.000000
AnMd = Range
AnPv = <24.110001, -231.860001, -4.760000>
AnSc = 0.000000
EPv3 = <24.110001, -231.860001, -4.760000, 1.000000>
EvMd = Repeat
FMt3 = <-0.000317, -0.000046, 0.000046, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = False
AnStt = 0.000000
PFMt3 = <-0.000317, -0.000046, 0.000046, 1.000000>
UseOM = False
WAnRun = True
Mesh::Coll = False
Mesh::Pick = True
[YpogeioKalwdioMeReyma1]
P = <10.050005, -229.099304, -3.019047>
R = 0.998902, <-0.046858, 0.000000, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <10.050000, -229.100006, -3.050000>
AnSc = 5.068024
EPv3 = <10.050000, -229.100006, -3.050000, 1.000000>
EvMd = Mirror
FMt1 = <0.000000, 0.995609, 0.093613, 0.000000>
FMt2 = <0.000000, -0.093613, 0.995609, 0.000000>
FMt3 = <0.000005, -1.290863, 21.464203, 1.000000>
SdLp = False
SdPl = False
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt1 = <0.000000, 0.995356, 0.096263, 0.000000>
PFMt2 = <0.000000, -0.096263, 0.995356, 0.000000>
PFMt3 = <0.000005, -1.356873, 22.070667, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
[YpoloipaKalwdia1]
P = <10.341465, -229.476776, -3.026388>
R = 0.999999, <0.001306, 0.000000, 0.000000>
Vis = True
AnHd = 5.068024
AnMd = Forever
AnPv = <10.341460, -229.476807, -3.026388>
AnSc = 5.068024
EPv3 = <10.341460, -229.476807, -3.026388, 1.000000>
EvMd = Mirror
FMt1 = <0.000000, 0.999997, -0.002612, 0.000000>
FMt2 = <0.000000, 0.002612, 0.999997, 0.000000>
FMt3 = <0.000005, 0.007156, -0.599398, 1.000000>
SdFn = GameData/Sounds/Electicity.wav
SdLp = True
SdPl = True
AnEnd = 0.000000
AnRun = True
AnStt = 0.000000
PFMt1 = <0.000000, 0.999998, -0.001978, 0.000000>
PFMt2 = <0.000000, 0.001978, 0.999998, 0.000000>
PFMt3 = <0.000005, 0.005554, -0.453917, 1.000000>
UseOM = False
WAnRun = False
Mesh::Coll = False
Mesh::Pick = True
