<02:37:41> [Error] Error: ConsoleVariableGroup 'sys_spec_physics' key 'p_max_substeps' is not missing in default
<02:37:41> Windows 7 64 bit (build 6.1.7600)
<02:37:41> System language: Czech
<02:37:41> Windows Directory: "C:\Windows"
<02:37:41> Prerequisites...
<02:37:41> * Installation of KB940105 hotfix required: no! (either not needed or already installed)
<02:37:41> Local time is 02:37:41 05/28/11, system running for 137 minutes
<02:37:41> 4079MB physical memory installed, 2712MB available, 4095MB virtual memory installed, 33 percent of memory in use
<02:37:41> PageFile usage: 52MB, Working Set: 37MB, Peak PageFile usage: 52MB,
<02:37:41> Current display mode is 1920x1080x32, (Unknown graphics card)
<02:37:41> IBM enhanced (101/102-key) keyboard and 3+ button mouse installed
<02:37:41> --------------------------------------------------------------------------------
<02:37:41> Stream Engine Initialization
<02:37:41> GameName: Crysis 2 (TM)
<02:37:41> BuildTime: Feb 24 2011 14:23:48
<02:37:41> Font initialization
<02:37:42> Physics initialization
<02:37:42> Sound initialization
<02:37:42> <Sound> Initializing AudioDevice now!
<02:37:42> <Sound> Initialize FMOD with dynamic memory callbacks
<02:37:42> <Sound> Starting to initialize Windows Audio Session API output! 
<02:37:42> <Sound> Drivers found: 2
<02:37:42> <Sound> Available drivers:
	1.	Reproduktory (Realtek High Definition Audio)
	2.	Realtek Digital Output (Realtek High Definition Audio)
<02:37:42> <Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<02:37:42> <Sound> Initializing FMOD-EX now!
<02:37:42> <Sound> Initialized FMOD-EX
<02:37:42> <Sound> Available record drivers: 0 Mikrofon (Realtek High Definition Audio) !
<02:37:42> <Sound> Record config is set to autodetect using record driver 0
<02:37:42> <Sound> Using FMOD version: 00043307 and internal 00043307!
<02:37:42> <Sound> Initializing SoundSystem now!
<02:37:42> Renderer initialization
<02:37:47>  used GeomInstancingThreshold is 2
<02:37:49> Network initialization
<02:37:49> [net] using iocp socket io management
<02:37:50> network hostname: PC-PC
<02:37:50>   ip:89.176.216.243
<02:37:50> [Network Version]: RELEASE PURE CLIENT
<02:37:50> MovieSystem initialization
<02:37:51> Console initialization
<02:37:51> Time initialization
<02:37:51> Input initialization
<02:37:51> AI initialization
<02:37:51> Initializing Animation System
<02:37:51> Initializing 3D Engine
<02:37:51> Script System Initialization
<02:37:51> Entity system initialization
<02:37:51> Initializing AI System
<02:37:52> [Error] [Tweaks] Cannot locate active profile table
<02:37:52> [PlayerProfiles] Login of user 'PC': First Time Login - Successfully created default profile 'default'
<02:37:52> [PlayerProfiles] Login of user 'PC' successful.
<02:37:52> [GameProfiles]: Successfully activated profile 'default' for user 'PC'
<02:37:52> username PC signedIn 1 userIndex -1
<02:37:52> ActivateProfile profileName default
<02:37:52> Running machine spec auto detect (32 bit)...
<02:37:52> - Windows 7 64 bit (build 6.1.7600)
<02:37:52> - System memory
<02:37:52> --- 4078 MB
<02:37:52> - Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
<02:37:52> --- Number of available cores: 4 (out of 4)
<02:37:53> --- Benchmark
<02:37:53> ----- Best time after 3 runs: 307.42 ms
<02:37:53> ----- Time multiplier: 0.57
<02:37:53> ----- Final time: 174.31 ms
<02:37:53> --- Rating: CPU class 3
<02:37:53> - AMD Radeon HD 6700 Series (vendor = 0x1002, device = 0x673e)
<02:37:53> --- Video memory: 1024 MB
<02:37:53> --- Minimum SM 3.0 support: yes
<02:37:53> --- DX11 supported: yes
<02:37:53> --- Rating: GPU not rated yet!
<02:37:53> - Final rating: Machine class 3
<02:37:53> [Game Version]: RELEASE PURE CLIENT
<02:38:02> [Lobby] Start SessionRegisterUserData error 0
<02:38:03>     ai_CompatibilityMode = crysis2 []
<02:38:03>     ai_BurstWhileMovingDestinationRange = 9999 []
<02:38:03>     g_telemetryConfig = SP []
<02:38:03>     net_inactivitytimeout = 3600 []
<02:38:03>     net_inactivitytimeoutDevmode = 3600 []
<02:38:03>     g_telemetrySampleRateSound = 5 []
<02:38:03>     pl_movement.nonCombat_heavy_weapon_speed_scale = 1 []
<02:38:30> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
<02:39:48> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<02:39:48> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<02:39:48> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<02:39:48> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<02:40:17> ============================ Loading level Intro ============================
<02:40:17> Initializing default materials...
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<02:40:18> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<02:40:20> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/story/prophet/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<02:40:21> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<02:40:21> Registering TPS Extensions...
<02:40:31> ======== Intro is loaded in 14.1 sec ========
<02:47:22> ============================ Loading level BatteryPark ============================
<02:47:22> [GameRules] destructing 22472FC8
<02:47:22> UnLoadLevel End: 0.2 sec
<02:47:23> Initializing default materials...
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod2.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_01_lod3.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod2.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_02_lod3.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod2.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/arms/building modules/var_06/arms_var06_top_arch_04_lod3.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r3_roof1.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_r4.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_e.cgf': faces are too small or have stretched mapping
<02:47:24> [Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_subway_ny/btrprk_subway_ny_h.cgf': faces are too small or have stretched mapping
<02:47:25> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
<02:47:25> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
<02:47:25> [Error] Failed to compute texture mapping density for mesh 'objects/library/props/trash/trashcan1.cgf': faces are too small or have stretched mapping
<02:47:25> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can.cgf': faces are too small or have stretched mapping
<02:47:25> [Error] Failed to compute texture mapping density for mesh 'objects/props/military_infrastructure/mil_fuel_can/mil_fuel_can_lod1.cgf': faces are too small or have stretched mapping
<02:47:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<02:47:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/feline/feline_ironsight_fp.cgf': faces are too small or have stretched mapping
<02:47:26> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/scarab/scarab_ironsight_fp.cgf': faces are too small or have stretched mapping
<02:47:28> [Error] Failed to compute texture mapping density for mesh 'objects/characters/human/us/nanosuit_v2/nanosuit_v2_helmet.chr': faces are too small or have stretched mapping
<02:47:28> [Error] Failed to compute texture mapping density for mesh 'objects/weapons/us/nova/nova_fp.chr': faces are too small or have stretched mapping
<02:47:29> Registering TPS Extensions...
<02:47:41> ======== BatteryPark is loaded in 18.9 sec ========
<02:50:12> FSCommand: '-1244975360' 'exit'
<02:50:12> [GameRules] destructing 2B143EA8
<02:50:12> UnLoadLevel End: 0.3 sec
<02:50:12> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
<02:50:12> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
<02:50:12> [Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
<02:50:12> [Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
<02:50:16> FSCommand: '7920160' 'exit'
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
<02:50:16> System Shutdown
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
<02:50:16> [Error] Runaway thread
DXInput Shutdown
Closing PAK file: gamecrysis2\animations.pak
Closing PAK file: gamecrysis2\gamedata.pak
Closing PAK file: gamecrysis2\music.pak
Closing PAK file: gamecrysis2\objects.pak
Closing PAK file: gamecrysis2\objectsls.pak
Closing PAK file: gamecrysis2\scripts.pak
Closing PAK file: gamecrysis2\sounds.pak
Closing PAK file: gamecrysis2\textures.pak
Closing PAK file: gamecrysis2\videos.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shadercache.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: engine\shadersbin.pak
Closing PAK file: gamecrysis2\localized\czech.pak
