
0:0.295 - NVAPI has inited. Ok
0:0.301 - GPU: Device Name: \\.\DISPLAY1 Desc: NVIDIA GeForce GTX 660 VendorID: 0x10de DeviceID: 0x11c0
0:0.301 - GPU Type: PC Other
0:0.324 - RenderServiceD3D::Init(), found mode 640 x 480
0:0.324 - RenderServiceD3D::Init(), found mode 720 x 480
0:0.324 - RenderServiceD3D::Init(), found mode 720 x 576
0:0.324 - RenderServiceD3D::Init(), found mode 800 x 600
0:0.324 - RenderServiceD3D::Init(), found mode 1024 x 768
0:0.324 - RenderServiceD3D::Init(), found mode 1152 x 864
0:0.324 - RenderServiceD3D::Init(), found mode 1176 x 664
0:0.324 - RenderServiceD3D::Init(), found mode 1280 x 720
0:0.324 - RenderServiceD3D::Init(), found mode 1280 x 768
0:0.324 - RenderServiceD3D::Init(), found mode 1280 x 800
0:0.324 - RenderServiceD3D::Init(), found mode 1280 x 960
0:0.324 - RenderServiceD3D::Init(), found mode 1280 x 1024
0:0.324 - RenderServiceD3D::Init(), found mode 1360 x 768
0:0.324 - RenderServiceD3D::Init(), found mode 1366 x 768
0:0.324 - RenderServiceD3D::Init(), found mode 1600 x 900
0:0.324 - RenderServiceD3D::Init(), found mode 1600 x 1024
0:0.324 - RenderServiceD3D::Init(), found mode 1680 x 1050
0:0.324 - RenderServiceD3D::Init(), found mode 1768 x 992
0:0.324 - RenderServiceD3D::Init(), found mode 1920 x 1080
0:0.325 - Render Settings have applied
0:0.325 - RenderServiceD3D::Init() 640 x 480 is available
0:0.325 - RenderServiceD3D::Init() 720 x 480 is available
0:0.325 - RenderServiceD3D::Init() 720 x 576 is available
0:0.325 - RenderServiceD3D::Init() 800 x 600 is available
0:0.325 - RenderServiceD3D::Init() 1024 x 768 is available
0:0.325 - RenderServiceD3D::Init() 1152 x 864 is available
0:0.325 - RenderServiceD3D::Init() 1176 x 664 is available
0:0.325 - RenderServiceD3D::Init() 1280 x 720 is available
0:0.325 - RenderServiceD3D::Init() 1280 x 768 is available
0:0.325 - RenderServiceD3D::Init() 1280 x 800 is available
0:0.325 - RenderServiceD3D::Init() 1280 x 960 is available
0:0.325 - RenderServiceD3D::Init() 1280 x 1024 is available
0:0.325 - RenderServiceD3D::Init() 1360 x 768 is available
0:0.325 - RenderServiceD3D::Init() 1366 x 768 is available
0:0.325 - RenderServiceD3D::Init() 1440 x 900 is available
0:0.325 - RenderServiceD3D::Init() 1600 x 900 is available
0:0.325 - RenderServiceD3D::Init() 1600 x 1024 is available
0:0.325 - RenderServiceD3D::Init() 1680 x 1050 is available
0:0.325 - RenderServiceD3D::Init() 1768 x 992 is available
0:0.325 - RenderServiceD3D::Init() 1920 x 1080 is available
0:0.326 - RenderServiceD3D::Init() Current mode: 1920 x 1080
0:0.326 - VSync Enabled
0:0.513 - Message. Stereo not enabled
0:0.513 - Direct3D Device is successfully created. OK
0:0.597 - Depth Stencil: MainDepthStencil Width: 1920 Height: 1080 Created. OK
0:0.598 - Render Target: GBufferNormalMap Width: 1920 Height: 1080 Created. OK
0:0.598 - Render Target: GBufferPureNormalMap Width: 1920 Height: 1080 Created. OK
0:0.598 - Depth Stencil: GBufferDepthMap Width: 1920 Height: 1080 Created. OK
0:0.598 - Depth Stencil: GBufferDepthMapTex Width: 1920 Height: 1080 Created. OK
0:0.598 - Null Render Target: CSMBackBufferRT Width: 1200 Height: 1200 Created. OK
0:0.598 - Depth Stencil: ShadowMap0 Width: 1200 Height: 1200 Created. OK
0:0.599 - Depth Stencil: ShadowMap1 Width: 1200 Height: 1200 Created. OK
0:0.599 - Depth Stencil: ShadowMap2 Width: 1200 Height: 1200 Created. OK
0:0.599 - Depth Stencil: ShadowMap3 Width: 1200 Height: 1200 Created. OK
0:0.599 - Null Render Target: LightNullRenderTarget Width: 640 Height: 640 Created. OK
0:0.599 - Depth Stencil: LightDS Width: 640 Height: 640 Created. OK
0:0.600 - Depth Stencil: SSAODepthStencil Width: 960 Height: 540 Created. OK
0:0.600 - Render Target: DepthDown Width: 960 Height: 540 Created. OK
0:0.600 - Render Target: SSAO Width: 960 Height: 540 Created. OK
0:0.600 - Render Target: BLURSSAO Width: 960 Height: 540 Created. OK
0:0.601 - Render Target: ShadowMask Width: 1920 Height: 1080 Created. OK
0:0.601 - Render Target: IntermediateMask Width: 1920 Height: 1080 Created. OK
0:0.601 - Render Target: MediumMask Width: 1920 Height: 1080 Created. OK
0:0.601 - Depth Stencil: BloomDS Width: 480 Height: 270 Created. OK
0:0.601 - Render Target: Bloom Width: 480 Height: 270 Created. OK
0:0.602 - Render Target: DownSampled Width: 480 Height: 270 Created. OK
0:0.602 - Render Target: Blured Width: 480 Height: 270 Created. OK
0:0.602 - Render Target: BloomBlur Width: 480 Height: 270 Created. OK
0:0.602 - Render Target: PreProcessSurface Width: 1920 Height: 1080 Created. OK
0:0.602 - Depth Stencil: HazeMaskDS Width: 480 Height: 270 Created. OK
0:0.602 - Render Target: HazeMask Width: 480 Height: 270 Created. OK
0:0.603 - Depth Stencil: WaterReflectDS Width: 960 Height: 540 Created. OK
0:0.603 - Render Target: WaterReflect Width: 960 Height: 540 Created. OK
0:0.603 - Render Target: WaterRefract Width: 1920 Height: 1080 Created. OK
0:0.603 - Using Separate GBuffer Size: DISABLED. Using FULL SIZE
0:0.604 - Depth Stencil: LightShadow_0 Width: 640 Height: 640 Created. OK
0:0.604 - Depth Stencil: LightShadow_1 Width: 640 Height: 640 Created. OK
0:0.604 - Depth Stencil: LightShadow_2 Width: 640 Height: 640 Created. OK
0:0.605 - Depth Stencil: LightShadow_3 Width: 640 Height: 640 Created. OK
0:0.605 - Depth Stencil: LightShadow_4 Width: 640 Height: 640 Created. OK
0:0.605 - Depth Stencil: LightShadow_5 Width: 640 Height: 640 Created. OK
0:0.643 - Warm Up: 0
0:0.693 - Warm Up: 1
0:6.648 - Shadow settings for level main_menu_screen have loaded
0:6.767 - Can't load over water ambient cube texture
0:17.466 - Shadow settings for level a5c6 have loaded
1:51.814 - Shadow settings for level a5c6 have loaded
2:12.559 - Shadow settings for level a5c6 have loaded
2:27.824 - Shadow settings for level a5c6 have loaded
4:21.704 - Shadow settings for level a5c6 have loaded
4:53.458 - Shadow settings for level a5c6 have loaded
5:27.248 - Shadow settings for level a5c6 have loaded
5:40.746 - Shadow settings for level a5c6 have loaded
5:52.177 - Shadow settings for level a5c6 have loaded
7:15.506 - VSync Enabled
7:15.765 - Device has resetted
7:39.713 - Shadow settings for level a5c6 have loaded
14:12.916 - VSync Enabled
14:13.145 - Device has resetted
14:15.468 - Shadow settings for level a5c6 have loaded
14:42.538 - Shadow settings for level a5c6 have loaded
14:52.456 - VSync Enabled
14:52.656 - Device has resetted
18:6.019 - VSync Enabled
18:6.254 - Device has resetted
18:9.736 - Shadow settings for level a5c6 have loaded
18:36.484 - Shadow settings for level a5c6 have loaded
20:26.093 - VSync Enabled
20:26.317 - Device has resetted
32:25.728 - Shadow settings for level a5c6_koumori_room have loaded
33:7.465 - Shadow settings for level a5c7 have loaded
43:54.604 - Shadow settings for level a5c7 have loaded
44:47.367 - Shadow settings for level a5c7 have loaded
45:51.606 - Shadow settings for level a5c7 have loaded
47:0.406 - Shadow settings for level a5c7 have loaded
47:57.641 - Shadow settings for level a5c7 have loaded
53:8.636 - Shadow settings for level a5c8 have loaded
62:25.418 - Shadow settings for level sterling_room_night have loaded
64:31.743 - Shadow settings for level main_menu_screen have loaded
64:31.892 - Can't load over water ambient cube texture
